Category: Game Design


Galactic Zombie Defence League (Game Engines Coursework)

Posted on 16th August, by Steven in Game Design, Game Engines, Porfolio, Uni Work (Second Year). No Comments

Galactic Zombie Defence League is a cooperative survival Sci-fi / Horror first person shooter video game for PC and home consoles that puts the player in the role of a surviving member of the Galactic Zombie Defence League.

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The pitch was created to show a possible use for a game engine, in this case UDK, discussing the implementation of the game’s features in the engine.
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Robots On The Barricades

Posted on 3rd December, by Steven in Game Design, Narrative Theory, Porfolio, Uni Work (First Year). No Comments

 

Robots On The Barricades was a  game concept I created for one of my University modules. The concept is a historical Action/Adventure RPG with evolving and adapting gameplay. The player controls two characters, utilizing both characters to complete tasks, solve puzzles, defeat enemies and progress through the story of the game.
Robots On The Barricades Presentation

Between the initial concept in the presentation and the completed Pitch and Overview document the game idea expanded to include a multi-player mode and slight design/plot changes.

Robots On The Baricades Pitch Document

Robots On The Barricades Overview Document

 

 

 
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