Category: Porfolio
Micro Arcade Factory (Samsung Student Developer Challenge 2012)
Micro Arcade Factory is a Marathon of Zany, Wild, and Colorful Mini Games!
Players are challenged to complete consecutive, randomly selected, fast paced, mini games with ever increasing difficulty to get the high score!
Players use the device to Swipe, Tap, Drop, Polish, Catch, Stroke, Strum, Shout, and Rub their way though the collection of mini games.
Play with up to 4 friends on the same device, competing to be the last one standing!!!
The app is free to download, and currently available for all Samsung Galaxy Note devices.
http://apps.samsung.com/venus/topApps/topAppsDetail.as?productId=000000554827
Micro Arcade Factory was developed for the Samsung Student Developer Challenge 2012, In which I and 3 friends from the University of Abertay Dundee formed a team: Table 32 Studios. The game was developed in 4 months from the beginning of November. The game was released on the Samsung App store on the 21st of February 2013. Over time the game will be updated to be …
Galactic Zombie Defence League (Game Engines Coursework)
Galactic Zombie Defence League is a cooperative survival Sci-fi / Horror first person shooter video game for PC and home consoles that puts the player in the role of a surviving member of the Galactic Zombie Defence League.
Click Here to Download PDF
The pitch was created to show a possible use for a game engine, in this case UDK, discussing the implementation of the game’s features in the engine.
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Spooky Swamp (Graphics Programming Coursework)
For this piece of coursework a 3D scene had to be created using OpenGL. The scene created for this project is based on a level from Spyro 3: Year of the Dragon for Playstation 1.
Spooky Swamp Download zip
(Keep the .exe file, the images and the model files in the same folder, otherwise the program will not load correctly)
The scene was created using geometric primitives and several models, with multiple lights, texturing and texturing animation, matrix transforms and manipulation of the matrix stack. A user can interact with the scene by moving around the scene using the W,A,S, and D keys, can also move the camera up and down in the scene using the Q and E keys, create ripples in the water by pressing X, and can turn off / on the light in the scene using the T and Y key.
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The Cave: Aeon’s Adventure PS2 Edition (Console Development Coursework)
The PS2 version of the The Cave is pretty much an exact port of The Cave: Aeon’s Quest.
My game, The Cave: Aeon’s Adventure, is a sprite based RPG where the player must travel through the nine rooms of The Cave to reach the end. The player must avoid enemies to reach the end of the game, otherwise they will lose lives. If they lose enough lives the game will end and the player will have to restart the game.
The Cave: Aeon’s Adventure runs on PS2 Linux, using the PS2 Dual-shock controller for player input. The program was written using Notepad++. Since the game is just sprite based without textures the game itself consists of various coloured squares representing enemies and the player.
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The Cave: Aeon’s Quest (Graphics Programming Coursework)
The Cave: Aeon’s Quest, is a sprite based RPG where the player must travel through the nine rooms of The Cave to reach the end. The player must avoid enemies to reach the end of the game, otherwise they will lose lives. If they lose enough lives the game will end and the player will have to restart the game.
The Cave Aeons Quest 7zip
(Keep both the .exe file and the IMAGES folder in the same folder, otherwise the game will not load correctly)
The Cave: Aeon’s Adventure runs on Windows, using the Keyboard for player input. The program was written using C++ with Microsoft Visual Studio 2010.
The game consists of the player moving a sprite, Aeon the player’s character, around the screen trying to avoid other sprites on the screen, representing enemies.
When the player moves off the screen to the right, …
Robots On The Barricades
Robots On The Barricades was a game concept I created for one of my University modules. The concept is a historical Action/Adventure RPG with evolving and adapting gameplay. The player controls two characters, utilizing both characters to complete tasks, solve puzzles, defeat enemies and progress through the story of the game.
Robots On The Barricades Presentation
Between the initial concept in the presentation and the completed Pitch and Overview document the game idea expanded to include a multi-player mode and slight design/plot changes.
Robots On The Baricades Pitch Document
Robots On The Barricades Overview Document
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