Promoting Diversity through what we do best: Making Games!

RainbowJam16

So over the past few weeks I’ve beeb planning “Rainbow Game Jam ‘16”, a 2 week game jam organised to celebrate and promote diversity within the game industry.

The game jam is a product of some planning and feedback through the Scottish Rainbow Game Dev. Group. The group was created to create a community around the LGBT+ identifying and allied community in Scotland, to allow for a safe space for communication, meet new people, and to be able to host regular meetups in the various Scottish cities.

The game jam will run from 20th August to 4th September, to encourage as much time as possible for participants to create and submit games. The game jam is open to the public.

The itch.io page and facebook event for the game jam are now live, and the support so far has been fantastic!

I’m currently looking for sponsors for prizes for the game jam, in a way to reward jammers for participation and for quality games. If you like to discuss this drop me a message or an email at steven@insertimagination.co.uk.

Showcasing To-Tum at XpoNorth

On the 10th of June we had our second public showing of To-Tum, at the fantastic XpoNorth, Scotland’s leading creative industry festival! I (Steven) travelled up to Inverness for the festival to showcase the android and iOS versions of the game to the public, getting some invaluable feedback.

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I had an amazing time at the festival, spending time with other Scottish Game Developers, and meeting a mixture of students who were passionate for game development, the general public, a number of parents with their children enquiring about getting careers in games, and of course a few people coming to see To-Tum! (This may have also been from the large tub of Haribo I had on the table…)

It was nice to finally see the general public play To-Tum myself, especially after hearing the feedback from Radio 1 Academy! It was a great opportunity to see how people got on just picking the game up without any prompt, and how quickly they figured out how to control and play though the game. Nobody particularly struggled with the game, and everyone grasped the concept quite quickly, which was very rewarding to witness. The feedback from everyone was great, with a lot of the sentiments being stuff we as a team were already aware of.

Since this was the first time i had showcased the game at an actual event it was really nice to see a few familiar faces from Dundee, as well as getting to meet a few people who I had spoken to through social media. The room we were in was luckily quite small, allowing me to talk to the other developers at the event, and try their games as well throughout the day.

One of my highlights from the whole event was being approached by a woman and her 11 year old daughter, and discussing her daughter’s interest in making stop-motion animations! Aparently she has been making them herself for several years, and it was fantastic to see such enthusiasm and interest from someone so young, in both animation and the industry! I got a chance to talk to her mother about looking into schools and universities that do Computer Arts, especially games, if she was ever interested in exploring further into that field. It was great to see both parents and children interested in games and the game development process, and to be able to share with them the work that goes into developing a game.

XPONorth Steven

I would like to thank the organisers of XpoNorth as I had a fantastic time, and hope to be back next year. The blend of the creative industries showcased at the event meant that our players were really diverse in both their interests and backgrounds, helping us gain some great perspective on To-Tum.

This blog post has been taken from the Insert Imagination blog. To see the original post, click here .