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	<title>STaarlandGames</title>
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	<link>http://staarlandgames.co.uk/home</link>
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		<title>Micro Arcade Factory (Samsung Student Developer Challenge 2012)</title>
		<link>http://staarlandgames.co.uk/home/micro-arcade-factory-samsung-student-developer-challenge-2012/</link>
		<comments>http://staarlandgames.co.uk/home/micro-arcade-factory-samsung-student-developer-challenge-2012/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 18:48:57 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Porfolio]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Table 32 Studios]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=137</guid>
		<description><![CDATA[<p>Micro Arcade Factory is a Marathon of Zany, Wild, and Colorful Mini Games!</p>
<p>Players are challenged to complete consecutive, randomly selected, fast paced, mini games with ever increasing difficulty to get the high score!</p>
<p>Players use the device to Swipe, Tap, Drop, Polish, Catch, Stroke, Strum, Shout, and Rub their way though the collection of mini games.</p>
<p>Play with up to 4 friends on the same device, competing to be the last one standing!!!</p>
<p>The app is free to download, and currently available for all Samsung Galaxy Note devices.</p>
<p>http://apps.samsung.com/venus/topApps/topAppsDetail.as?productId=000000554827</p>
<p>Micro Arcade Factory was developed for the Samsung Student Developer Challenge 2012, In which I and 3 friends from the University of Abertay Dundee formed a team: Table 32 Studios. The game was developed in 4 months from the beginning of  November. The game was released on the Samsung App store on the 21st of February 2013.  Over time the game will be updated to be ...]]></description>
				<content:encoded><![CDATA[<p>Micro Arcade Factory is a Marathon of Zany, Wild, and Colorful Mini Games!</p>
<p>Players are challenged to complete consecutive, randomly selected, fast paced, mini games with ever increasing difficulty to get the high score!</p>
<p>Players use the device to Swipe, Tap, Drop, Polish, Catch, Stroke, Strum, Shout, and Rub their way though the collection of mini games.</p>
<p>Play with up to 4 friends on the same device, competing to be the last one standing!!!</p>
<p>The app is free to download, and currently available for all Samsung Galaxy Note devices.</p>
<p><a href="http://apps.samsung.com/venus/topApps/topAppsDetail.as?productId=000000554827" target="_blank" rel="nofollow nofollow">http://apps.samsung.com/venus/topApps/topAppsDetail.as?productId=000000554827</a></p>
<p>Micro Arcade Factory was developed for the Samsung Student Developer Challenge 2012, In which I and 3 friends from the University of Abertay Dundee formed a team: Table 32 Studios. The game was developed in 4 months from the beginning of  November. The game was released on the Samsung App store on the 21st of February 2013.  Over time the game will be updated to be compatible with additional android devices, and receive a more general android release on the Google Play store.</p>
]]></content:encoded>
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		<item>
		<title>3rd year life</title>
		<link>http://staarlandgames.co.uk/home/3rd-year-life/</link>
		<comments>http://staarlandgames.co.uk/home/3rd-year-life/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 13:23:58 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Uni Work (Third Year)]]></category>
		<category><![CDATA[Uni Work]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=121</guid>
		<description><![CDATA[<p>So now I&#8217;m in 3rd year&#8230; Yay
Taking on a lot of work this year so far, as well as general coursework.
First I&#8217;m taking part in the Samsung Developer Challenge with my friends Julie Kennedy, Tom Haygarth and Martin Scott. The plan is to develop a Warioware style game for Samsung Galaxy Note 5.3 and 10.1, taking advantage of the SPen and other hardware features. Working on this has been really fun so far, and I&#8217;m really looking forward to 24 hour the codeathon in a few weeks.
As part of the Abertay Game Dev society I&#8217;ve been working with a new team to develop a 3D survival/puzzle game in Unity called Submersion. The idea is that the player is trying to escape an underwater prison that is flooding, while trying to solve puzzles to continue through the maze.</p>
<p>&#160;</p>
]]></description>
				<content:encoded><![CDATA[<p>So now I&#8217;m in 3rd year&#8230; Yay<br />
Taking on a lot of work this year so far, as well as general coursework.<br />
First I&#8217;m taking part in the Samsung Developer Challenge with my friends <a href="http://juliedkennedyportfolio.blogspot.co.uk/" target="_blank">Julie Kennedy</a>, <a title="Tom Haygarth" href="http://tomgamedev.co.uk/" target="_blank">Tom Haygarth</a> and Martin Scott. The plan is to develop a Warioware style game for Samsung Galaxy Note 5.3 and 10.1, taking advantage of the SPen and other hardware features. Working on this has been really fun so far, and I&#8217;m really looking forward to 24 hour the codeathon in a few weeks.<br />
As part of the Abertay Game Dev society I&#8217;ve been working with a new team to develop a 3D survival/puzzle game in Unity called Submersion. The idea is that the player is trying to escape an underwater prison that is flooding, while trying to solve puzzles to continue through the maze.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Galactic Zombie Defence League (Game Engines Coursework)</title>
		<link>http://staarlandgames.co.uk/home/galactic-zombie-defence-league-game-engines-coursework/</link>
		<comments>http://staarlandgames.co.uk/home/galactic-zombie-defence-league-game-engines-coursework/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 01:10:02 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Porfolio]]></category>
		<category><![CDATA[Uni Work (Second Year)]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Uni Work]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=116</guid>
		<description><![CDATA[<p>Galactic Zombie Defence League is a cooperative survival Sci-fi / Horror first person shooter video game for PC and home consoles that puts the player in the role of a surviving member of the Galactic Zombie Defence League.</p>
<p>Click Here to Download PDF</p>
<p>The pitch was created to show a possible use for a game engine, in this case UDK, discussing the implementation of the game&#8217;s features in the engine.</p>
]]></description>
				<content:encoded><![CDATA[<p>Galactic Zombie Defence League is a cooperative survival Sci-fi / Horror first person shooter video game for PC and home consoles that puts the player in the role of a surviving member of the Galactic Zombie Defence League.</p>
<p><a href="http://staarlandgames.co.uk/home/wp-content/uploads/2012/08/Galactic-Zombie-Defence-L-1.pdf">Click Here to Download PDF</a></p>
<p>The pitch was created to show a possible use for a game engine, in this case UDK, discussing the implementation of the game&#8217;s features in the engine.</p>
]]></content:encoded>
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		<title>Spooky Swamp (Graphics Programming Coursework)</title>
		<link>http://staarlandgames.co.uk/home/spooky-swamp-graphics-programming-coursework/</link>
		<comments>http://staarlandgames.co.uk/home/spooky-swamp-graphics-programming-coursework/#comments</comments>
		<pubDate>Wed, 11 Jul 2012 15:21:31 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Graphics Programming]]></category>
		<category><![CDATA[Porfolio]]></category>
		<category><![CDATA[Uni Work (Second Year)]]></category>
		<category><![CDATA[Graphics Pogramming]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Uni Work]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=102</guid>
		<description><![CDATA[<p>For this piece of coursework a 3D scene had to be created using OpenGL. The scene created for this project is based on a level from Spyro 3: Year of the Dragon for Playstation 1.</p>
<p>Spooky Swamp Download zip</p>
<p>(Keep  the .exe file, the images and the model files in the same folder, otherwise the program will not load correctly)</p>
<p>The scene was created using geometric primitives and several models, with multiple lights, texturing and texturing animation, matrix transforms and manipulation of the matrix stack. A user can interact with the scene by moving around the scene using the W,A,S, and D keys, can also move the camera up and down in the scene using the Q and E keys, create ripples in the water by pressing X, and can turn off / on the light in the scene using the T and Y key.</p>
<p>&#160;</p>
]]></description>
				<content:encoded><![CDATA[<p>For this piece of coursework a 3D scene had to be created using OpenGL. The scene created for this project is based on a level from Spyro 3: Year of the Dragon for Playstation 1.</p>
<p><a title="Spooky Swamp Program Download zip" href="http://staarlandgames.co.uk/home/wp-content/uploads/2012/07/SpookySwamp.zip">Spooky Swamp Download zip</a></p>
<p>(Keep  the .exe file, the images and the model files in the same folder, otherwise the program will not load correctly)</p>
<p>The scene was created using geometric primitives and several models, with multiple lights, texturing and texturing animation, matrix transforms and manipulation of the matrix stack. A user can interact with the scene by moving around the scene using the W,A,S, and D keys, can also move the camera up and down in the scene using the Q and E keys, create ripples in the water by pressing X, and can turn off / on the light in the scene using the T and Y key.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Progress Report</title>
		<link>http://staarlandgames.co.uk/home/progress-report/</link>
		<comments>http://staarlandgames.co.uk/home/progress-report/#comments</comments>
		<pubDate>Wed, 11 Jul 2012 14:54:57 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Uni Work (Second Year)]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=97</guid>
		<description><![CDATA[<p>A few posts ago I talked about my new modules at Uni and the start of my groups Game Society project, so I just wanted to write about these projects a little and the progress made on them since the University year is now finished.</p>
<p>For the Game Society we formed a team called What A Twist and are currently working on a project called &#8220;The Chroma Project.&#8221; We&#8217;ve been creating the game in Unity, which has been a fun experience using a new platform to develop on. The game is a first person 3D puzzle platform game, using light as a mechanic to control the puzzles. Other mechanics in the game include moving platforms and localized lights, as well as some standard features like checkpoints, skybox and a title screen. Although there are only a few levels in the game so far, they ...]]></description>
				<content:encoded><![CDATA[<p>A few posts ago I talked about my new modules at Uni and the start of my groups Game Society project, so I just wanted to write about these projects a little and the progress made on them since the University year is now finished.</p>
<p>For the Game Society we formed a team called What A Twist and are currently working on a project called &#8220;The Chroma Project.&#8221; We&#8217;ve been creating the game in Unity, which has been a fun experience using a new platform to develop on. The game is a first person 3D puzzle platform game, using light as a mechanic to control the puzzles. Other mechanics in the game include moving platforms and localized lights, as well as some standard features like checkpoints, skybox and a title screen. Although there are only a few levels in the game so far, they show off the mechanics of the game well in a sort of &#8220;Tutorial Levels&#8221; kind of experience.</p>
<p>Game Engines has been quite an enjoyable module. The  module consisted of working on UDK and learning about the feature&#8217;s of game engines, and to an extent game design. For coursework we had to create a game concept, discuss its features and how it could be implemented in a game engine of our choice. I decided to create a game called Galactic Zombie Defence League. Galactic Zombie Defence League is a cooperative survival Sci-ﬁ / Horror video game for PC and home consoles that puts the player in the role of a surviving member of the Galactic Zombie Defence League. The game consists of the player controlling up to four of the eight remaining members of the Galactic Zombie Defence League, each with their own unique abilities. The player must use the characters they control to survive the outbreak of alien zombies, using the various characters they control and their abilities to explore areas. The player must also complete missions, survive outbreaks of alien zombies, and defeat &#8220;boss&#8221; enemies, driving the narrative of the game with it. The player must survive to the end of the day to progress further into the game. The gameplay focuses on characters survival and the narrative of the game, rather than combat, although there will be elements of combat involved.</p>
<p>Graphics Programming coursework has been creating a 3D scene in OpenGl, either from a game or a scene of our own choosing. I decided to create a scene loosely based on a level from Spyro 3, specifically the level Spooky Swamp. For this I used models I found online, created several models, and created water using a water simulation demo and and moving textures.</p>
<p>Operating Environments coursework consisted of  a program built using threading and safely sharing resources between threads. For this i adapted the Graphics Programming version of The Cave, separating the game into threaded functions handling enemies AI, player movement, the room reset, and collision handling. The code for this project was a lot more transferable than the previous version of The Cave, and a lot easier to manage. The game was also left quite open, with various other features possible to be added.</p>
<p>For Console Development I took the original version of The Cave and adapted it for the purpose of the coursework. The brief was to create a 3D effect game without using 3D geometry, just sprites. So I adapted The Cave to use single point perspective to create a 3D effect, and made a few minor tweaks to game play and enemy AI. The bulk of the change in the program was restructure code in a similar fashion to the Operating Environments coursework program, calling several functions rather than managing everything within the main function.</p>
<p>Overall I&#8217;m exceptionally happy with my work for second semesters coursework, hopefully I can continue this trend of hard work throughout third and fourth year.</p>
]]></content:encoded>
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		<item>
		<title>Looking forward to a busy weekend&#8230;</title>
		<link>http://staarlandgames.co.uk/home/looking-forward-to-a-busy-weekend/</link>
		<comments>http://staarlandgames.co.uk/home/looking-forward-to-a-busy-weekend/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 13:30:52 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=86</guid>
		<description><![CDATA[<p>A busy wekeend consisiting on Developing a few projects I have in the pipeline.</p>
<p>The highlight of the project will consist of working on a game Tom and I began during Dundee Game Jam last year. We were really passionate about the idea but it never really got worked on after that weekend, so hopefully we can finally get that off the ground.</p>
<p>Running up to the weekend i actually plan on completing some sort of concept&#8230; eventually :p</p>
<p>I also plan on working on the What A Twist game&#8230; not sure how, but i will do something for this!!!!  :)</p>
<p>&#160;</p>
]]></description>
				<content:encoded><![CDATA[<p>A busy wekeend consisiting on Developing a few projects I have in the pipeline.</p>
<p>The highlight of the project will consist of working on a game <a title="Tom Game Dev" href="http://tomgamedev.co.uk/" target="_blank">Tom</a> and I began during Dundee Game Jam last year. We were really passionate about the idea but it never really got worked on after that weekend, so hopefully we can finally get that off the ground.</p>
<p>Running up to the weekend i actually plan on completing some sort of concept&#8230; eventually :p</p>
<p>I also plan on working on the What A Twist game&#8230; not sure how, but i will do something for this!!!!  :)</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>New Projects, New Modules&#8230;</title>
		<link>http://staarlandgames.co.uk/home/new-projects-new-modules/</link>
		<comments>http://staarlandgames.co.uk/home/new-projects-new-modules/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 15:39:56 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Uni Work (Second Year)]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=82</guid>
		<description><![CDATA[<p>Last week I joined the Abertay Game Development Society, which I&#8217;m so happy about. Everyone involved has been saying &#8220;This should have been done such a long time ago&#8221; and its true, someone really should have been working on this YEARS ago.</p>
<p>This week we were assigned to groups and asked to come up with a concept, something we can work on as a team and develop in our spare time. The concept we decided to go for is kind of awesome, and we decided to use Unity to create the game. Our team is composed of a mix of first and second year students, and we all seem to have varying skill levels and programming knowledge, but its still going to be fun  </p>
<p>From an academic point of view this is going to be a great opportunity to be working with a new platform I&#8217;ve never  tried previously, and ...]]></description>
				<content:encoded><![CDATA[<p>Last week I joined the Abertay Game Development Society, which I&#8217;m so happy about. Everyone involved has been saying &#8220;This should have been done such a long time ago&#8221; and its true, someone really should have been working on this YEARS ago.</p>
<p>This week we were assigned to groups and asked to come up with a concept, something we can work on as a team and develop in our spare time. The concept we decided to go for is kind of awesome, and we decided to use Unity to create the game. Our team is composed of a mix of first and second year students, and we all seem to have varying skill levels and programming knowledge, but its still going to be fun <img src='http://staarlandgames.co.uk/home/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>From an academic point of view this is going to be a great opportunity to be working with a new platform I&#8217;ve never  tried previously, and from a personal point this is going to be fun and a great addition to my portfolio XD</p>
<p>&nbsp;</p>
<p>As for the New Module part of the headline, I&#8217;m now studying two new modules in addition to Console Game Development and Graphics Programming. These are Game Engines and Computer Operating Environments. Should be fun <img src='http://staarlandgames.co.uk/home/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>Now that coursework is over&#8230;</title>
		<link>http://staarlandgames.co.uk/home/now-that-coursework-is-over/</link>
		<comments>http://staarlandgames.co.uk/home/now-that-coursework-is-over/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 12:50:38 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=79</guid>
		<description><![CDATA[<p>I can finaly start working on a bunch of other projects I&#8217;ve waned to start for a while.</p>
<p>The first will be completing the full concept work for The Cave. Although i am happy with how the Graphics and Console game came out, they are open for vast improvements in soooo many ways! Hopefully over the course of the next few months I do still find the time to work on them.</p>
<p>Another project I want to work on is Reflections and Artifacts. I plan to make Reflections and Artifacts as a windows Graphics game, much like The Cave, and I&#8217;ve already started writing the concept for the game out, but only a few brief details.</p>
<p>This next month is going to be very busy, applying for internships and working on my portfolio. January is going to be fun.</p>
]]></description>
				<content:encoded><![CDATA[<p>I can finaly start working on a bunch of other projects I&#8217;ve waned to start for a while.</p>
<p>The first will be completing the full concept work for The Cave. Although i am happy with how the Graphics and Console game came out, they are open for vast improvements in soooo many ways! Hopefully over the course of the next few months I do still find the time to work on them.</p>
<p>Another project I want to work on is Reflections and Artifacts. I plan to make Reflections and Artifacts as a windows Graphics game, much like The Cave, and I&#8217;ve already started writing the concept for the game out, but only a few brief details.</p>
<p>This next month is going to be very busy, applying for internships and working on my portfolio. January is going to be fun.</p>
]]></content:encoded>
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		<title>The Cave: Aeon&#8217;s Adventure PS2 Edition (Console Development Coursework)</title>
		<link>http://staarlandgames.co.uk/home/the-cave-aeons-adventure-ps2-edition-console-development-coursework/</link>
		<comments>http://staarlandgames.co.uk/home/the-cave-aeons-adventure-ps2-edition-console-development-coursework/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 14:21:42 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Console Development]]></category>
		<category><![CDATA[Porfolio]]></category>
		<category><![CDATA[Uni Work (Second Year)]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Uni Work]]></category>

		<guid isPermaLink="false">http://staarlandgames.co.uk/home/?p=70</guid>
		<description><![CDATA[<p></p>
<p>The PS2 version of the The Cave is pretty much an exact port of The Cave: Aeon&#8217;s Quest.</p>
<p>&#160;</p>
<p>My game, The Cave: Aeon&#8217;s Adventure, is a sprite based RPG where the player must travel through the nine rooms of The Cave to reach the end. The player must avoid enemies to reach the end of the game, otherwise they will lose lives. If they lose enough lives the game will end and the player will have to restart the game.</p>
<p>The Cave: Aeon&#8217;s Adventure runs on PS2 Linux, using the PS2 Dual-shock controller for player input. The program was written using Notepad++.  Since the game is just sprite based without textures the game itself consists of various coloured squares representing enemies and the player.</p>
]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-71" title="Room 8" src="http://staarlandgames.co.uk/home/wp-content/uploads/2012/01/sshot_18.jpg" alt="" width="640" height="512" /></p>
<p>The PS2 version of the The Cave is pretty much an exact port of <a title="The Cave: Aeon's Quest" href="http://staarlandgames.co.uk/home/the-cave-aeons-quest-graphics-programming-coursework/">The Cave: Aeon&#8217;s Quest</a>.</p>
<p>&nbsp;</p>
<p>My game, The Cave: Aeon&#8217;s Adventure, is a sprite based RPG where the player must travel through the nine rooms of The Cave to reach the end. The player must avoid enemies to reach the end of the game, otherwise they will lose lives. If they lose enough lives the game will end and the player will have to restart the game.</p>
<p>The Cave: Aeon&#8217;s Adventure runs on PS2 Linux, using the PS2 Dual-shock controller for player input. The program was written using Notepad++.  Since the game is just sprite based without textures the game itself consists of various coloured squares representing enemies and the player.</p>
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		<title>The Cave: Aeon&#8217;s Quest (Graphics Programming Coursework)</title>
		<link>http://staarlandgames.co.uk/home/the-cave-aeons-quest-graphics-programming-coursework/</link>
		<comments>http://staarlandgames.co.uk/home/the-cave-aeons-quest-graphics-programming-coursework/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 23:52:02 +0000</pubDate>
		<dc:creator>Steven</dc:creator>
				<category><![CDATA[Graphics Programming]]></category>
		<category><![CDATA[Porfolio]]></category>
		<category><![CDATA[Uni Work (Second Year)]]></category>
		<category><![CDATA[Graphics Pogramming]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Uni Work]]></category>

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		<description><![CDATA[<p>The Cave: Aeon&#8217;s Quest, is a sprite based RPG where the player must travel through the nine rooms of The Cave to reach the end. The player must avoid enemies to reach the end of the game, otherwise they will lose lives. If they lose enough lives the game will end and the player will have to restart the game.</p>
<p>The Cave Aeons Quest 7zip</p>
<p>(Keep both the .exe file and the IMAGES folder in the same folder, otherwise the game will not load correctly)</p>
<p>The Cave: Aeon&#8217;s Adventure runs on Windows, using the Keyboard for player input. The program was written using C++ with Microsoft Visual Studio  2010.</p>
<p>The game consists of the player moving a sprite, Aeon the player’s character, around the screen trying to avoid other sprites on the screen, representing enemies.</p>
<p>When the player moves off the screen to the right, ...]]></description>
				<content:encoded><![CDATA[<p>The Cave: Aeon&#8217;s Quest, is a sprite based RPG where the player must travel through the nine rooms of The Cave to reach the end. The player must avoid enemies to reach the end of the game, otherwise they will lose lives. If they lose enough lives the game will end and the player will have to restart the game.</p>
<p><a href="http://staarlandgames.co.uk/home/wp-content/uploads/2012/01/The-Cave-Aeons-Quest-7zip.7z">The Cave Aeons Quest 7zip</a></p>
<p>(Keep both the .exe file and the IMAGES folder in the same folder, otherwise the game will not load correctly)</p>
<p>The Cave: Aeon&#8217;s Adventure runs on Windows, using the Keyboard for player input. The program was written using C++ with Microsoft Visual Studio  2010.</p>
<p>The game consists of the player moving a sprite, Aeon the player’s character, around the screen trying to avoid other sprites on the screen, representing enemies.</p>
<p>When the player moves off the screen to the right, the player will move to the next room which contains a different set of enemies. The player can move back rooms as well if they wish to. There are nine different rooms, increasing in difficulty as they advance further into the game, with different enemies and a different number of enemies in each room.</p>
<p>When the player’s character collides with an enemy character their position is reset to the far left of the room, while the enemy is moved to the far right of the room. Players also loose lives every time they collide.</p>
<p>Players can use the directional pad to move the character.</p>
<p>Different enemies have different motions, each creating part of a challenge in the rooms they are in. Most enemies move faster than the player, which makes the game challenging for the player, as previously the player could just go from one side of some rooms to the other without much difficulty.</p>
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