Spooky Swamp (Graphics Programming Coursework)


Posted on 11th July, by Steven in Graphics Programming, Porfolio, Uni Work (Second Year). No Comments

Spooky Swamp (Graphics Programming Coursework)

For this piece of coursework a 3D scene had to be created using OpenGL. The scene created for this project is based on a level from Spyro 3: Year of the Dragon for Playstation 1.

Spooky Swamp Download zip

(Keep  the .exe file, the images and the model files in the same folder, otherwise the program will not load correctly)

The scene was created using geometric primitives and several models, with multiple lights, texturing and texturing animation, matrix transforms and manipulation of the matrix stack. A user can interact with the scene by moving around the scene using the W,A,S, and D keys, can also move the camera up and down in the scene using the Q and E keys, create ripples in the water by pressing X, and can turn off / on the light in the scene using the T and Y key.

 





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